The characters all manage to feel grounded within the world too, a testament to the lighting team, with minimal specular glow as is common in many Unreal Engine titles today. Sub-surface scattering is used to more accurately simulate the penetration of light across the skin, while beads of sweat help convey the tension of each moment. Skin, hair and eye rendering are hauntingly lifelike, while clothing material perfectly suits each character. Performance and motion capture help bring these characters to life, but what separates Callisto is the fidelity with which these characters are presented in-engine. The Callisto Project was created with one of the final iterations of Unreal Engine 4 and with access to a full motion capture studio - and this game makes full use of both in its stand-out character rendering, with a cast rich with Hollywood talent. We'll be talking about the various issues on other systems in a separate article, but to see Striking Distance's vision best realised, it's PS5 that's the best place to play for now. We'll examine what makes it special, including its reliance on ray tracing and its 60fps performance mode, focusing on the PlayStation 5 version of the game.īased on our testing, PS5 is most obviously the lead platform for development - it's been solid throughout the review period, while we've had a bunch of problems with Xbox Series and especially the PC versions of the game (the latter of which is essentially unplayable right now). With promises of intricately detailed visuals and authentic character rendering, The Callisto Protocol stands to deliver one of the most visually striking Unreal Engine games to date. Crafted by Striking Distance Studios, home to veteran Dead Space developers, the game leads the charge back into the depths of sci-fi horror. What began as an endeavour to expand the world of PUBG: Battlegrounds has instead morphed into an original narrative-driven horror experience known as The Callisto Protocol.
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